Runespell: Overture

I had intended to do a video on this game a long time ago and I’m glad that I finally got around to it.  Runespell: Overture is an RPG where fantasy characters settle their differences in a rousing game of Poker!  Yep.  Fantasy RPG Poker.  Check out my video first impression of the game and if you were sent here by the video itself then you know what you need to do.

Kickstarter Vortex

I was recently sucked into a vortex.

Whether you know it or not you’ve almost certainly been  in the grips of one of these internet phenomenon.  One of the most likely places to experience one of these time sucks is Wikipedia where every 10th word on an entry is a link to another entry.  You start out reading about Johann Sebastian Bach but somehow you ended up on the wiki entry for High School Musical 2 (this has literally happened to me).  This is the essence of a vortex.

Yesterday I was sucked into one such vortex on Kickstarter and I emerged hours later bleary eyed and with my head full of knowledge about several new game projects looking for your money.  Allow me to share a few that seem worth your attention…

I’m Alive!

It’s not like me to just completely neglect a scheduled video but this weekend was just… weird.  I tested the livestream quite a bit on Thursday and Friday and the weekend was looking to be great.  I had a planned Virus Named Tom multiplayer video and a video highlighting several games from Ludum Dare 23 and little else to do.  Then I just didn’t do any of it.

Nothing really came up exactly I just couldn’t find the time.  I blame sleep.  I usually sleep about 6 hours a night but for some reason this weekend my body decided it needed twice that and I slept right through my recording windows.  That means nothing got done, not my planned content and not my scheduled stuff like the Round-up or my RIFT show Warfronts!

So that just kinda sucked.  I guess this can be my “lost weekend” and I’ll pick things back up on regular schedule this weekend. Apologies.

Take My Bundles! Please!

This giveaway has ended. Congratulations to Citizen Soldier, Rising Honor, and Jordan who all won full Indie Gala #2 bundles! I’ll be sending out the gift urls to the emails you provided in your winning comment if you don’t get the email in the next few days contact me at bigdaveischeap@gmail.com

Two Manic Nights in March

I’m not a game designer.  My knowledge of what it actually takes to make a game is piss poor, in fact for all I know games are conjured from thin air by pure sorcery.

Luckily for me one independent gaming studio decided to demystify the game development process by inviting fans to actually witness it several weeks ago.  Manic Game Studios, the Australian company that brought us the 3D puzzle game Critical Mass, are opening up the doors so to speak and showing those interested exactly what goes into making their next game.

The team has started broadcasting everything from a concept art meeting in early February to 3D modeling and coding in early March for their as yet unnamed game on their Twitch.tv feed.   The working title for the game is “Project Icarus” and it is described by Manic’s website as a “multiplayer space game.”  Details beyond that are sketchy; they’ve got two factions, one working test ship and about a year of development still ahead of them according to banter on the stream.

Subscribe to RSS Feed Follow me on Twitter!