I’m not a game designer. My knowledge of what it actually takes to make a game is piss poor, in fact for all I know games are conjured from thin air by pure sorcery.
Luckily for me one independent gaming studio decided to demystify the game development process by inviting fans to actually witness it several weeks ago. Manic Game Studios, the Australian company that brought us the 3D puzzle game Critical Mass, are opening up the doors so to speak and showing those interested exactly what goes into making their next game.
The team has started broadcasting everything from a concept art meeting in early February to 3D modeling and coding in early March for their as yet unnamed game on their Twitch.tv feed. The working title for the game is “Project Icarus” and it is described by Manic’s website as a “multiplayer space game.” Details beyond that are sketchy; they’ve got two factions, one working test ship and about a year of development still ahead of them according to banter on the stream.